When Can I Play Blitzball Again

Blitzball is the most pop sport in the world of Spira, and acts as a minigame for Concluding Fantasy Ten. Information technology tin be accessed at whatsoever save signal once the party leaves Luca.

In Blitzball, y'all command The Besaid Aurochs' squad as they get against other teams, and you lot must score more points than the opponent before time runs out. You will only have to play Blitzball in one case in the story, merely you will need to play it for both Wakka's Overdrives and his Celestial Weapon.

At the kickoff of every game, you lot will exist able to assign a player to each position on the field, and you can equip them with Techniques. Yous can also have each teammate marker an opponent to learn one of their Techniques (meet 'Techniques' below). Later on the halfway bespeak in the game (v minutes of in game fourth dimension), your players will gain EXP, and you will be able to reassign their positions, equip them with techniques, and marking your opponents once more.

blitzball 1

In Blitzball matches, y'all only control the actor on your squad that currently has the ball. There are 3 moving modes you lot can cull for who you command. Car makes the actor movement automatically. Manual A gives you lot command, where your direction inputs correspond with the minimap, while Transmission B is relative to the sphere pool.

While dribbling the ball, if an opponent gets close enough to y'all or you lot press the action push, the game'due south timer will cease, and you lot will be put in a bill of fare. The first part of this menu will allow you lot to choose if you want to endeavour to pause through an enemy. If y'all successfully break through the opponent(s), they will not block you while shooting or passing. However, if the interruption doesn't work, the actor on the enemy squad will steal the ball.

You will then exist given the selection to laissez passer, shoot, or continuing to dribble the ball. If picking laissez passer or shoot, y'all will also be able to cull any available Techniques to raise them. When passing or shooting, all opponents that were non broken through will effort to block the ball. If the brawl gets through the defense force, it will get towards its destination, otherwise the opponent will again steal the ball.

While the opponent has the brawl, if your teammates confronting them have whatever tackle or block techniques, you will exist able to apply them before the opponent makes their move.

There are also a few condition effects that tin can exist inflicted by using Techniques:

  • Poison makes the player'due south HP drop rapidly, and regenerate much more slowly when not holding the brawl. Information technology volition wear off afterward a few minutes, or at the end of the one-half.
  • Wither halves one or more of a actor's stat. The stat lowered depends on how Wither is applied (whether information technology's from a shot, pass or tackle). It will wear off afterwards a few minute, or at the end of the half.
  • Slumber makes the player completely immobile, meaning they will non move, participate in encounters, or catch the ball. You can wake the player up by throwing a pass at them or scoring a goal.

In that location are three different modes for Blitzball.

  • Exhibition is just a training match, where neither team earns EXP, nonetheless you can still larn Techniques.
  • League Mode is a series of 10 matches, where you volition gain points if you win or tie, and the squad with the most points at the end of the League wins. Leagues do non have to played all at once, and then yous can play a few matches in 1 sitting, and come dorsum to finish information technology later.
  • Tournament Fashion consists of upwardly to three Blitzball games, where the losing squad gets eliminated, and the last team wins. Tournaments must exist played from start to stop at once.

Every player has a set of stats that decide how they will play in a lucifer. They gain experience by playing in matches and from using Techniques, which will increment their stats.

Stat

Clarification

HP

Determines the stamina of the histrion. HP gets lower as a player swims with the ball, and is spent when passing, shooting, or using techniques. If HP gets likewise low, their stats are halved. HP regenerates slowly while not carrying the brawl.

SP

Determines how fast the actor swims through the field.

EN

Determines how much harm the player can take when attacked past opponents before losing the brawl.

AT

Determines how much damage the player will deal when tackling an opponent. The higher the AT, the higher the chance they tin steal the brawl.

PA

Determines how far a player can pass the ball to another thespian. PA gradually decreases during a pass, and if it hits 0, the laissez passer will miss.

SH

Determines how well a histrion can shoot at the goal. SH gradually decreases equally it reaches the goal, and if it is lower than the goalkeeper'south CA when it gets there, they will catch or deflect the ball.

BL

Determines a thespian's ability to block passes and shots. The higher their BL, the more PA or SH they volition reduce when blocking an opponent.

CA

Determines the goalkeeper's ability to block an opponent's shot.

All players take a ready of techniques that they initially know. Still, they tin can learn more. This is done by using Techcopy.

Before each one-half of the lucifer starts, yous can have each player in your team mark an opponent to learn their Technique. During the match, when the marked opponent uses a learnable Technique, you lot will see the word 'Techcopy' appear very briefly on the elevation left corner of your screen, and you must press the ostend button immediately to learn it.

Most Techniques tin exist learned this way, with notable exceptions beingness Jecht Shot/Jecht Shot 2, Anti-Drain, and Hi-Risk.

You can first learn Jecht Shot during the story on your way to Luca for the first time. Later a cutscene, yous will be given a small minigame where Tidus attempts to learn the move. You must printing buttons that are prompted by text showing up in various areas of your screen during the game. If yous hit enough of the prompts in time, Tidus will learn Jecht Shot. If not, you lot can attempt to learn information technology again later any time you lot sail from Kilika to Luca.

Jecht Shot 2 can exist earned as a random prize from a Blitzball tournament, but Tidus must take learned his cardinal abilities (Venom Tackle, Bleed Tackle 2, and Anti-Venom ii).

blitzball 2
Tidus attempting to larn Jecht Shot

Note on Anti-Drain and Hi-Hazard:
Anti-Drain cannot be Techcopied. Only Durren can learn the Technique by releasing him and letting the AI teach it to him. Howdy-Take chances will rarely appear as the twond place prize for a Blitzball League.

You can recruit people to join the Besaid Aurochs all throughout Spira. You can make a contract with an available player, allowing them to join your team for the chosen amount of games.

Notation that if a player is already part of a team, yous cannot recruit them until their contract is up. After games, if a histrion's contract is up, you lot will become a notification. If ane of your teammate's contracts run out, you will have a chance to immediately renew it.

The just Blitzball game you lot will have to play in the story is the ane in the Luca Tournament. While it is pretty hard to win this game, it is possible.

  • Information technology will exist all-time if yous can teach Tidus Jecht Shot on your get-go trip to Luca. Go on in mind he cannot utilize it in the kickoff one-half of the game.
  • During the game, do your best non to let more than 1 opponent get close to you lot.
  • In the first half of the game, stick to the south side of the loonshit, and try to go on the brawl abroad from the Luca Goers by passing. Utilise Tidus for dribbling and shots equally much as you lot tin and so he can gain EXP.
  • Once it hits half time, Tidus should proceeds a level and be able to equip Jecht Shot. Make sure he has it while setting your party upward for the second half.
  • During the second half of the game, continue staying near or on the south side, and become the ball to Tidus.
  • Go Tidus equally close to the goal as you can, and use Jecht Shot (remember that this will automatically accept out two defenders while he's shooting it).
  • Continue repeating this until the cutscene triggers where Wakka replaces Tidus.
  • Now repeat the same process every bit before, only make sure Wakka has the ball, and have him use Venom Shot.

Note that due to the nature of Blitzball, in that location will still exist some luck involved, but if all goes well, the Besaid Aurochs should win the friction match. Recall that y'all do NOT have to win this match to proceed with the game, but if you practice, you lot will win a Forcefulness Sphere, and will see a different cutscene immediately after the match.

blitzball 3
Tidus using Jecht Shot

While Blitzball is completely optional after the Luca Tournament, y'all will have to play a lot of games if y'all want to get everything for Wakka. There are some ways to make this easier, making the Besaid Aurochs near impossible to crush.

  • But like with the Luca Tournament, teaching Tidus Jecht Shot will make it much easier to score.
  • Yous can recruit gratis agents to replace just well-nigh every histrion in your squad (except Tidus). All of the following players are bachelor immediately, as they start off as complimentary agents.
    • Tidus will always be in your political party. His high shooting stat and access to Jecht Shot make him a smashing RF or LF.
    • Zev Ronso is the fastest Ronso in the game, and has adept passing, attack, endurance, and blocking. He makes a great LD or RD.
    • Brother has some of the all-time overall stats at low levels, and is 1 of the fastest swimmers. He makes for a great MF.
    • Wakka has good endurance, speed and shooting stat. These stats allow him to be a good RF or LF.
    • Wedge has great stats overall, and he is able to play in any position well.
    • Jumal has a high CA stat, and is able to acquire the Super Goalie technique. He is the all-time GL that starts off equally a complimentary amanuensis, and one of the best GLs overall.
    • Some other skilful recruits you lot can become are Nedus (for whatsoever forward position), Kiyuri (depression starting stats, but her endurance, set on and passing go very loftier), and Ropp (his high passing, assault and block make him a neat LD or RD).
  • Once yous've recruited the team yous want, get into the games, and the general strategies y'all tin utilise for the Luca Tournament will work in these matches as well. Information technology'll work much better than it did in the story, as the teams are more than evenly matched.
  • In game, try to continue the ball holder away from large groups of opponents past passing, and attempt to get any of your frontward shut to the goal and score. Just repeat the process as much as you can throughout the match, and you should be able to win just well-nigh every game.

In the Blitzball carte du jour, yous volition take the pick to Reset Data. This will reset all players' levels and abilities (Tidus will notwithstanding know Jecht Shot still). This will also reset all contracts, so if you recruited new teammates before, you will have to find and hire them again. The main incentive of resetting data is that it well-nigh guarantees the appearance of Wakka's Overdrives and the Jupiter Sigil as prizes in one case they become available.


Winning a Blitzball match and tournament earns the achievements 'Teamwork!' and 'Show Off!' respectively.

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Source: https://eip.gg/ffx-x2/guides/blitzball/

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